Very nice. I like that you made the glasses the focus through detailing.
Proportions look good. Sorry I ran out of space, I'll do a more thorough crit on your next one. Go over stuff
that's not on the page. Becareful of features getting away from the center line and keep your face axis consistent. The glasses
are sitting at one angle and the lip axis is at another.
Try and simplify/organize your values into 2 values first. Think of it like graphic design. Once that reads,
then add a 3rd. Make your planes clear. From there plan out your details/focus. The detailing is
very busy, meaning that all the areas are getting the same amount of attention/love. When everything
is rendered to the same amount of level, our eye gets overwhelmed. ( Our eyes are a little too smart,
if you look at an area long enough you begin to see all kinds of detail. So that's why it's a good idea
to pick your focal points. Paint the overall then move down to details.) If you're having problems
grouping values, squint. The values will group for you. In PS you can use the gaussian blur tool and blur
and image to get the same effect.
Keep in mind that finishes are relative. If you go all out and render the hair and the hair is not the focal point,
the face has to be rendered even more to get the attention.
When breaking down planes, make notes of silhouette. Angles in the silhouette are caused by planes on the inside.
Basically they mimic each other. It's part of an idea called closure. If angles, details, etc. line up, you don't need
to hit the viewer over the head and give them all the info; their eyes will connect em/fill it in. ( Makes for a more interesting
Great job! Keep going man!!