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Quit Crit for cluis by FUNKYMONKEY1945 Quit Crit for cluis by FUNKYMONKEY1945
Very nice.  I like that you made the glasses the focus through detailing. 
Proportions look good.  Sorry I ran out of space, I'll do a more thorough crit on your next one.  Go over stuff
that's not on the page.  Becareful of features getting away from the center line and keep your face axis consistent.  The glasses
are sitting at one angle and the lip axis is at another.

Try and simplify/organize your values into 2 values first.  Think of it like graphic design.  Once that reads,
then add a 3rd.  Make your planes clear.  From there plan out your details/focus.  The detailing is
very busy, meaning that all the areas are getting the same amount of attention/love.  When everything
is rendered to the same amount of level, our eye gets overwhelmed. ( Our eyes are a little too smart,
if you look at an area long enough you begin to see all kinds of detail.  So that's why it's a good idea
to pick your focal points.  Paint the overall then move down to details.)  If you're having problems
grouping values, squint.  The values will group for you.  In PS you can use the gaussian blur tool and blur
and image to get the same effect.

Keep in mind that finishes are relative.  If you go all out and render the hair and the hair is not the focal point,
the face has to be rendered even more to get the attention.

When breaking down planes, make notes of silhouette.  Angles in the silhouette are caused by planes on the inside.
Basically they mimic each other.  It's part of an idea called closure.  If angles, details, etc. line up, you don't need
to hit the viewer over the head and give them all the info; their eyes will connect em/fill it in.  (  Makes for a more interesting
image. )

Great job!  Keep going man!!  
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ieatb3ars Featured By Owner Jan 6, 2014
These are awesome
cluis Featured By Owner Jan 5, 2014  Hobbyist Digital Artist
Man, Thank you so much for the breakdown.
Here is the original image I worked from

With this one I actually started differently than I normally do. I did a really rough sketch, and then started block out shape right after that. I also adjusted my spacing on my brush to 20% which helped immensely with the transitions.

The main issue I have is first seeing the underlying structure (that mask you speak of and its orientation to the picture before me) and second getting those three values down. Finishing is my big issue though. I know that I tend to go to far adding the details. I keep thinking about it as getting all the information down, but in reality when drawing your are creating an impression of the subject, not a copy of it. This is difficult for me, but I am getting better at letting go of that.

The pointers you put in here will serve as a new guide for me as I try to get better, and actually seeing it broken down on something I did helps alot. Hopefully soon I can get strong enough to not totally rob your style and execution method :) but right now it gives me something to strive for, a sort of anchor point to what I would like to achieve at base.

Thanks again, hopefully I can digest this properly and break a few of those habits! If you ever need any design work done, you let me know, maybe an exchange is in order. I do not consider myself  a great designer, but I have done it for going on 15 years, so if nothing else I make a great crayon with which you can execute your vision. 
walternonames Featured By Owner Jan 4, 2014  Hobbyist Traditional Artist
silentjosh847 Featured By Owner Jan 3, 2014   Digital Artist
Amazing critique. I was wondering if at some point in time you could go over how to paint values in the planes? I sometimes notice some people have the planes in squares right next to each other like you have it there, but some other painters have some of the lighter brush strokes over the darker ones, creating this nice sense of space for the viewer. I don't know if i'm making sense..
FUNKYMONKEY1945 Featured By Owner Jan 4, 2014
No problem.  I think I know what you're talking about.
When painting in graphic shapes, which is how a normally paint,
I still think about planes.  The main difference is in the values I put down.
If you're having trouble understanding value grouping, squint at the subject/image.
This groups values.  Also try and only work with 3 to four tones.

If you can send me something you're working on it would be easier for me to help.

Mister-Jackson Featured By Owner Jan 3, 2014
I'm digging these critiques, mostly cause some stuff you'd probably never think to cover when explaining how you go about your own work
FUNKYMONKEY1945 Featured By Owner Jan 3, 2014
Sorry if that last plane was not clear guys :P  That line going across the top right is not to indicate the top of the skull.
It's there to mimic part of the face mask shape.  When people have big/thick hair it's a good idea to design your hair shape
to mimic the angles of the skull or face mask shape, so it feels like the hair is sittihairng on top of the head.  The bottom drooping
parts of the hair you can go nuts with it because it's just hanging.  Like fabric.

In the crit I talked about showing the viewer angles that mimic or line up.  This is where we get into indicating planes.
I'll have a demo soon.  Gotta start the proportion ( Generic  ERIC ) part of the figure cliff note book.

Once again sorry if it wasn't clear :)
cluis Featured By Owner Jan 5, 2014  Hobbyist Digital Artist
Yeah i totally got that because of your other tutorials. I knew what you meant. :)
cold-fused Featured By Owner Jan 3, 2014   Traditional Artist
Are you going to take that draw over further?  At the moment I'm seeing a few issues in all the panels.  Good starts all over, but, a few errors as well.
FUNKYMONKEY1945 Featured By Owner Jan 3, 2014
Not on this one.  I had a few minutes to do this while working.
Just touched on the base.  I usually go over lay in and block in more
before I start going into form. 
cold-fused Featured By Owner Jan 3, 2014   Traditional Artist
Ahso.  Okay, well, allow me to offer a crit here about the hair because the issues on the original look mostly fixed.  I'm not sure if I stated in my original reply, but the angle right above the eyes is only that steep if your subject is looking up.  Otherwise, it's really not big.  The hair also looks flat, and oddly formed.  It seems to sort of jut out, instead of cascading down.

Other than that, I think it's okay. 
FUNKYMONKEY1945 Featured By Owner Jan 3, 2014
That's not why that angle is there.  Sorry if it was not clear.  I added that
angle for shape mimicing purposes.  It's an idea called shape mimicing,
I notice in a lot of work the hair doesn't feel like it sits on top of the head.
If you look at the skull and break it down into planes, there are 5 distinct ones
that effect the silhouette.  If the hair bulges/ big hair, has a more amorphous shape,
it's a good idea to design the top part of the hair shape to mimic some of those points
otherwise, the hair doesn't feel like it's sitting on the head.  Hope that makes sense.

If you put a blanket over a box and let it drape, you'll be able to see the corners clearly,
if you take heavy material like carpet, the corners will be less obvious and the box will a bigger
silhouette up top due to the bulky nature of the fabric :)
legrosclown Featured By Owner Jan 3, 2014  Professional Digital Artist
Is this made by someone else where you would put your notes over it? You you give classes or something?
FUNKYMONKEY1945 Featured By Owner Jan 3, 2014
Yes sir.  Trying to get back into teaching.  I"m apprenticing with one of my old instructors who's showing me
how to structure a class.  I taught years ago but that was a workshop environment.
legrosclown Featured By Owner Jan 4, 2014  Professional Digital Artist
Is going to be an online class or a real school?
EliasMadekin Featured By Owner Jan 3, 2014  Student Digital Artist
wonderful กก
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Submitted on
January 3, 2014
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