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Hey Guys,

I'll be at Long Beach comic con for one day on Saturday :)  Booth number F-2.  If you're there feel free to drop by, buy stuff, talk shop or just to say , " Hi. "

Maybe see you there :)

Cheers

Bryan
Hey all!  Happy belated New Year!  I've been busy and it's been hard for me to reply to messages.  Thank you for all the kind words.
I wanted to write this journal entry because of this one message I received today.

 " Hi, I'm dying to be this good (even "Average" would be nice!). Are these done at University? What if you're 31 and too old for uni? Is there another way?? "

I'd like people with the same question to know that it's never too late to learn to draw and paint well; even masterfully.  It really is a mileage game.
Age can be an advantage and a disadvantage.  My experience has been that older students tend to be more focused and tend to work harder.  I was lucky
to have been exposed to awesome artists when I was a Junior in high school that set me on the path to drawing and painting seriously.

The stuff I learned and continue to learn and teach can be accessed without going to a fancy art university.  There are plenty of great teachers out there
that hold workshops, great books, thanks to the internet; videos, and atilier schools where you can learn this stuff.  There are masterful artists that are more
interested in teaching 1 serious student than having a bunch of students and more money.  There are schools like CDA, Gnomon, LAAFA, 3 Kicks, and the Animation
Union where you can take individual classes with awesome instructors.  You should be able to get a tour of the place; just call them to schedule an appointment.

We live in an awesome age of the internet :)  Use it to your advantage.  There's so many artists we can learn about at the click of a button.  So many great artists have
come and gone that any problem you run into; you can find an artist that has solved that problem and you can learn from them.  Sucks for artists way back in the day because
they had to figure all this stuff out.

I know when you look at complex images you tend to be overwhelmed and intimidated. ( Sorry, that never really goes away.  I think you just get better at dealing with it
once you have more tools in your arsenal ;)
Just keep in mind that all art knowledge is easy to comprehend; it's just not easy to execute.  That's why mileage is so important.  Learning to break things down is half the battle.
In art, as in many disciplines; you get as good as the time you put in.  The great thing about drawing and painting is that we can do it till our dying day.  I think talent is bullshit.

Hope this helps :) 
 
Hey guys!  I'm not really a techi person so I'm a little oblivious to following,watching and such.  A little embarrassing
since I come from a family of computer people :P
I checked for the first time today.  Didn't know I had so many watches!

Also I just wanted to let you guys know that I'll be at Long Beach comic con.  If you want a blue col-erase pencil
commission please let me know ahead of time :)  The final drawing will be on 8.5 by 11 bristol board paper.

Once again thank you everyone!
Hey guys! 
It was great to meet so many people at AX!

Comic con is coming up and people have been asking about commissions.  I'll be doing 20$ index card size sketches
again.  If you're gonna be at comic con and would like me to do a sketch.  Please feel free to message me ahead of time
so you can come pick it up.  The drawings will be done with col erase and lead pencils.  If you'd like something bigger;
we can talk :)

Also if you'd like Me and My Bic sketchbooks please email or message me.  I've printed a low run this year.  I think I have about
60 left.

Thanks again for all the kind words and support! :)
Hey guys! 
It was great to meet so many people at AX!

Comic con is coming up and people have been asking about commissions.  I'll be doing 20$ index card size sketches
again.  If you're gonna be at comic con and would like me to do a sketch.  Please feel free to message me ahead of time
so you can come pick it up.  The drawings will be done with col erase and lead pencils.  If you'd like something bigger;
we can talk :)

Also if you'd like Me and My Bic sketchbooks please email or message me.  I've printed a low run this year.  I think I have about
60 left.

Thanks again for all the kind words and support! :)
If anyone is interested.  I'll be teaching structural anatomy at the Concept Design Academy
again.  We'll be making a sculpture and I will go over how drawing painting and sculpting are very similar.
Hope to see you there :)

Cheers

Bryan

conceptdesignacad.com/class-sc…
Thanks everyone for all the birthday wishes :)  Gettin old~

I thought I'd answer a question I get asked in bulk about timed head sketches. : )

I spend 4 sets of 30 min on them.  Sometimes I add an extra set to simplify them.  I paint them as I paint other things.
The reason I time them is so I make clear design choices. 

My design choices vary.  It depends on what I like or want to communicate with each piece.  It's very difficult to explain
this if I don't know what level you're at as it can really confuse you more.  I can only give you a general answer. 
When it comes to design ideas in art; the ideas themselves are not very difficult.  It's just really difficult to execute.  The key to
executing them well comes from strong understanding of drawing and painting basics; as well as a lot of mileage.

My main influences.  Although my mark making looks similar to Leyendecker's that was not my intent.  I was after his design sense.
Once I began to understand what he was doing, some of the brush strokes came naturally.  He's not the only artist I look at though.
I do a lot of master studies.  Each artist I look at has qualities that I admire and since they've all passed away I try and study the
work they've left behind.  Once again foundation knowledge is the key to understanding what they're doing.  Luckily I had amazing instructors
who taught me a tried an true process.  Basically a lot of what I know originated from the Jerome Academy. ( This is what a lot of my
instructors have informed me in school )

Anyway I look a lot at Fortunino Matania,  Howard Pyle, Marriano Fortuny, Mead Schafer, Harvey Dunn, Dean Cornwell, JC Leyendecker,
Alma Tadema, Norman Rockwell, Arthur Mellville ( Scottish artist; not the writer ), Nydia Lozano, Micheal Dolas, John Asaro, Andres Zorn,
Nikoli Fechin, Dutch and Spanish impressionist art.  These are the artists I'm looking a lot at, at the moment. 

Hope this helps :)
Hey all,

People have been asking about where they can get my sketchbook online.  Stuart NG has some available.  You can also email me.
I charge 25 total shipping included.  Basically it's 20.00 and 5 for shipping :)  I don't know how much shipping costs from Stuart Ng.
stuartngbooks.com/m-c-scribble…

Also I've been getting email about timed head sketch inquiries.  I charge 40 at the moment.  If you're interested you can message me
here or at gmail.  Bchongle83@gmail.com

Thank you for all the support and kind words :)


Cheers

Bryan
Hey everyone!  First I'd like to say thank you for all the kind messages and mail.  I'm happy my
work can inspire in some way :)

I've been getting a lot of questions on how to study art in a more efficient manner.  Hopefully my advice
will help but it will ultimately come down to mileage.  I can go on and on but I'll keep it concise :)

1.)  Make sure that you draw with a purpose. Meaning; don't just draw.  Have a goal in mind.
One example I give to students; especially in a quick pose is that there's no way you can get everything
in lets say 5 min.  Be very clear about what you are working on.  Gesture, shape, proportion, form, lighting etc..
that's too much to juggle in a short amount of time.  Pick 1-2 ideas at first.  Example:  In 2 min work on
proportion ( ERIC ) and gesture ( Second focus ).  If in that time you have managed to get the proportion correct but the
gesture suffered a bit; you have still succeeded in your tasks.  Let's say after a bit you get comfortable with proportion;
now you can level up your gesture game.  The more comfortable you get; the more ideas you juggle at once.

2.)  Learn from your bad drawings.  Try and find a master drawing that contains a solution to your drawing problem and copy it.
What did that artist do that you didn't?  If you figure it out; now you have one solution in your tool box for that drawing issue.
Don't just stop there.  Try and find more artists that solved the same drawing problem and do a master study.  This will show
you similarities and variances in solutions ( different ways of solving the same problem )  This will help you to come up with your
own solutions as well.  Don't forget to re draw your drawing after so you can apply what you learned while it's fresh.

3.)  Look twice and mark once/ think twice and mark once.  Line economy is a result of you being very clear about what you
want to convey as well as mileage.  Best way to learn this is to do longer studies.  If you have to; talk to yourself.  Justify every mark
that you put down.

4.)  Finish your drawings.  This takes discipline and a lot of patience.  Most of your growth will come through this.  Sketches
are great but at some point you have to learn refine a drawing.  This actually gives you more confidence
in your quicker sketches.  You start to understand how to organize your marks and what you need to convey in a sketch
so that you can finish.  A lot of artists hide behind quick sketches/doodles.  You need both disciplines.  Artists that can
make things look finished quickly have gone through the grueling hours of refining their work.  It's through this that they
learn how much they " actually " need to put down so that the image looks finished ( Finishes are relative ). They can 
control their finish levels.

Hope this helps :)


Cheers

Bryan 

 
Hey guys,

It was great meeting so many of you in person, and thank you for giving me drawings and the kind words:)

I was delighted that the index card sketches were well received.  lol I guess I'm out of the loops since most of the
characters I sketched that sold were requests and I had to google search most of the characters.
I have 3 index sketches left.  I'll be posting them higher res soon.  I enjoyed doing these since they did not take me that
long and people who enjoy my artwork can afford them. 

If you're interested in an index card commission feel free to message me.  The cost will be 25.00, please let me
know the name of the character and what you want the character to be doing and in what style.  Mostly I can fit a bust.
The index card size is 3 inch by 5 inch and I send them out in protective sleeves.

Once again thank you for all the kind words and experience points :)


Cheers

Bryan

Index card scribbles at booth 4630 by FUNKYMONKEY1945 Index card scribbles at booth 4630 by FUNKYMONKEY1945 Index card scribbles at booth 4630 ryu1 by FUNKYMONKEY1945

Here's the 3 that are still available that were not requests :)  lol please give them a home.
Hey guys.  I'll  be sketching at table 2515
At 1.  Feel free to stop by and say hi :)
Hey guys.  I'll  be sketching at table 2515
At 1.  Feel free to stop by and say hi :)
Hey all!  It was really a treat for me to meet so many of you at AX.
I'll be at comic con booth 4630.  Feel free to stop by and say, "Hi!"
Hope to see you there :)


Cheers

Bryan
Hey all,

My buddy Daniel Toledo and I will be at artist alley J68 :)  we're  right by the bathroom lol feel free to come by and say hi

Cheers


Bryan
Hey all,

My buddy Daniel Toledo and I will be at artist alley J68 :)  we're  right by the bathroom lol feel free to come by and say hi

Cheers


Bryan
Hey all,

If you're at AX this year feel free to drop by and say hello.  We'll be at table J68.  There will be prints and sketchbooks available
and I think we'll be having raffle or something.  Gotta talk to the other artist.  Should be a good time.  I could really use the
break.  Hope to see you there :)


Cheers

Bryan
Hey all,

If anyone is interested in taking my ecorshe class at CDA there's 2 spots left :) 

Cheers

Bryan

conceptdesignacad.com/
Thank you everyone for all the birthday wishes :) 

I'm not that old yet but looking back at my old drawings I was reminded of why I started to pursue the goal
of really honing my craft.

It was not always that way.  I worked full time in the video game industry for a few years right after I graduated
and realized after awhile that although my PS skills were improving, my "actual" skills were at a standstill and I hated
it.  I really hated photo bashing and using photos in my work other than for reference.  I spent more time looking for images
to slam into my work than actually painting.  I felt that the skills I had worked so hard to attain in school was being wasted and
not only that; deteriorating because they were not being implemented as much.  Basically I was miserable as an artist; especially
since I knew that in order to understand the stuff my peers understood; I had to work twice as hard.  Dunno why but it always
seemed my other friends were picking up concepts a lot faster than I was ( I never let them know that at the time :) 
I found comfort in thinking, " At least I'm making good money.  It's a stable job. Blah! Blah! Blah! " 
So many companies I worked for laid off artists.  Sometimes I was in the group that got laid off; sometimes I was not.

Still remember the day while lifting my spotting partner asked me ," So how do you want to paint? " ( I had been bitching
about how I hated what I was producing and how much I hated pretending to be excited about BS projects) I told him,"  Like the
old illustrators.  That's what got me drawing hard in the first place. "  Buddy:  Then why don't you do that? 
Me:  I don't know.  I should.  Buddy: Well effin do it then!  Don't give me all this should BS!  lol

Basically I was on the fence because going down this path would be very unstable.  Mainly because I'd have to take a hit financially
because I was gonna go at this hard.  When I got out of school I felt like I was really ready to learn.  Training in school prepared
me to understand how to think and break things down.

Once I realized that everything in life is a gamble and that I'd rather work hard and fail at something I loved doing it all became
easy.  That day I wrote down the things I wanted to accomplish as an artist and I started grinding.  Years later
and I see it slowly paying off and getting better.  I continue to grind to make things happen.

One important thing my experience as an artist has taught me is that you could fail at something you hate doing.  Gaining
more skill, and knowledge to create more meaningful pieces and teaching was something that I really wanted to pursue.
Not producing a bunch of CBB ( Could Be Better ) art everyday.  I didn't know where to start so I started asking  other
artists that had made this happen.  Fortunately they were all very knowledgeable and willing to share their experiences.

I thought I'd share this because I see a lot of aspiring artists ( People in general ) reaching for low hanging fruit.
Not learning to paint because PS will do it for them, dling 3d models instead of learning to draw the actual object,
learning how to massage photos into their work, basically not going through the proper steps because it's too hard.
These artists all become copies of copies, and that makes them even more expendable.  Every living artist that I admire
has their foundation skills down and here's the scary part; they continue to improve.  I know I still have a long
way to go but knowing that it's gonna be difficult makes me want to do this even more :)

Hopefully this little blurb can inspire you to start working on something you aspire to do.  
Thank you everyone for the support and backing.  I went into this not knowing what to expect.  The Sketchbook project is fully funded
as of an hour ago.  $10 over :D

I will make sure that the final product is 40 pages of quality.

Once again thank you for making this happen. 

Bryan
12 days to go:)  I'll have a cover sample up soon.  Please spread the word and if you're able and willing to
contribute; I would really appreciate the support : D 
www.kickstarter.com/projects/1…